Traveller SRD The consent submitted will only be used for data processing originating from this website. Benefit: When running, you move five times your normal speed (if wearing medium, light, or no armor and carrying no more than a medium load) or four times your speed (if wearing heavy armor or carrying a heavy load). Prerequisites: Dex 13, Dodge. Armor is presented in the order in which you should acquire it, rather than alphabetical order. An unarmed strike is always considered light. as Bravery. Latest Pathfinder products in the Open Gaming Store, d20pfsrd.com Publishing Complete Collection. Proficiencies: All armor and shields, When charging during the same round as an ally with this feat, you gain a +2 bonus on attack and damage rolls in addition to the normal bonus for charging. If you hit, you deal double the normal damage and the target takes 1 point of Constitution bleed (see Conditions). | Cepheus SRD Special: You can gain Rapid Reload multiple times. Benefit: You get a +2 bonus on all Will saving throws. | GumshoeSRD Combat feats can be selected as fighters bonus feats, but other characters can select them as well. Normal: You normally add only half of your Strength modifier to damage rolls made with a weapon wielded in your off-hand. Its effects do not stack. These abilities are represented as feats. Benefit: As a standard action, you can use one of your uses of channel negative energy to enslave undead within 30 feet. Fighting Defensively - Pathfinder: Kingmaker Wiki Constructs, oozes, plants, undead, incorporeal creatures, and creatures immune to critical hits cannot be stunned. Your attacks with the chosen weapon are more devastating than normal. You must choose to use this feat before making an attack roll and its effects last until your next turn. Feats that count as other feats - Giant in the Playground Forums The following table lists all feats, showing prerequisites in tree form. Go to Pathfinder_RPG r/Pathfinder_RPG by [deleted] View community ranking In the Top 1% of largest communities on Reddit. Darkvision are both great for the Fighter. The DC of this Fortitude save is equal to 10 + your base attack bonus. A condition that makes you lose your Dex bonus to AC also makes you lose the benefits of this feat. You are skilled at unseating your mounted opponents. include Tower shields, and martial weapons. Enhancing a weapon, suit of armor, or shield takes 1 day for each 1,000 gp in the price of its magical features. Extra Costs: Any potion, scroll, or wand that stores a spell with a costly material component also carries a commensurate cost. | Dungeon World SRD You give up one attack at your If you really like Dexterity you might continue to increase it at level 16 and 20, but that late in the game its an annoying disruption to your build that encourages you to replace the magic armor you have likely been wearing for 10+ levels. If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill. Cookie Notice Choose one type of weapon (including unarmed strike or grapple) for which you have already selected Weapon Focus. Benefit: You receive a +2 bonus on checks made to bull rush a foe. This site may earn affiliate commissions from the links on this page. A condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses. | d20 Anime SRD If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill. A newly created staff has 10 charges. Benefit: You can cast any spell with a material component costing 1 gp or less without needing that component. Each time you take the feat, it applies to a new skill. You can gather elemental energy while walking slowly. The Monk gives us mounted bonus feats and continues our mount progress, It also eventually gives us Weapon training, paired with gloves of dueling that +3 to hit and +3 to Damage. Feat Type(s): B: Betrayal; C: Combat; Crit: Critical; F: Faction; G: General; Grit: Grit; T: Teamwork; IC: Item Creation; MM: Metamagic; P Performance, New Pages Round mark. You must choose to use this feat before making an attack roll, and its effects last until your next turn. To craft a rod, you must use up raw materials costing half of its base price. Normal: A character without this feat can make only one attack of opportunity per round and can't make attacks of opportunity while flat-footed. When your base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by -1 and the bonus to damage increases by +2. Has a familiar, special mount, or animal companion, Recruits a cohort of a different alignment. | True20 SRD A failed check ruins the materials used, while a check that fails by 5 or more results in a cursed item. Metamagic feats allow spellcasters to grant their spells new powers and effects. Casting a spell modified by Quicken Spell does not provoke an attack of opportunity. Each time you take the feat, it applies to a new school to which you already have applied the Spell Focus feat. If not having the feat causes no particular drawback, this entry is absent. If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill. If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill. Use Rapid Attack and/or Spring Attack to move into a cluster of enemies, then on your next turn use Whirlwind Attack to attack with your Orc Double Axe two-handed for a whole pile of damage. Whenever you bull rush an opponent, his movement provokes attacks of opportunity from all of your allies (but not you). Whenever you and an ally who has this feat are both threatening the same creature, you must hit the target with at least one of your claw attacks to use your, When you and at least one ally with this feat threaten the same enemy, the enemy treats the DC to cast spells defensively as 2 higher for each threatening character with this feat. Benefit: When you use the attack action, you can make one attack at your highest base attack bonus that deals additional damage. This increase to casting spells defensively only applies if you are aware of the enemy's location and are capable of taking an attack of opportunity. You might use a greataxe in place of your Orc Double Axe for +4 to hit and 1d12+9 (avg. Once per round when you would normally be hit with an attack from a ranged weapon, you may deflect it so that you take no damage from it. You can create wondrous items, a type of magic item. Updated: 11 May 2022 10:51 Combat Mobility Effect You can easily move through a dangerous melee. Benefit: As a full-round action, you can move up to your speed and make a single melee attack without provoking any attacks of opportunity from the target of your attack. because they cant spare the attack penalty, but Fighters get enough bonuses Benefit: You may make a number of additional attacks of opportunity per round equal to your Dexterity bonus. This site may earn affiliate commissions from the links on this page. Benefit: Each creature you conjure with any summon spell gains a +4 enhancement bonus to Strength and Constitution for the duration of the spell that summoned it. Intimidate.25 Point Buy20 Point Buy15 Point BuyElite ArrayStr: 13Dex: 18Con: 16Int: 7Wis: 13Cha: 7Str: 13Dex: 18Con: 14Int: 7Wis: 13Cha: 7Str: 13Dex: 17Con: 16Int: 7Wis: 12Cha: 7Str: 13Dex: 15Con: 14Int: 10Wis: 12Cha: 8Two-Weapon25 Point Buy20 Point Buy15 Point BuyElite ArrayStr: 18Dex: 12Con: 16Int: 8Wis: 12Cha: 7Str: 18Dex: 12Con: 14Int: 8Wis: 12Cha: 7Str: 17Dex: 12Con: 14Int: 7Wis: 12Cha: 7Str: 15Dex: 13Con: 14Int: 10Wis: 12Cha: 8Two-Handed. If you do not choose to act as if you were disabled, you immediately fall unconscious. With Power Attack and decent Strength, our attacks of opportunity are enough to deter enemies from charging past us. Porcelain and pottery marks - Seltmmann Weiden marks You are especially accurate when making ranged attacks against close targets. Benefit: Whenever you score a critical hit, your opponent becomes stunned for 1d4 rounds. Prerequisites: Dex 13, base attack bonus +1. This is great if you like to use A character who has selected this feat may throw weapons at his full normal rate of attacks (much like a character with a bow). Spells whose ranges are not defined by distance, as well as spells whose ranges are not close, medium, or long, do not benefit from this feat. As for the feats themselves, here are their descriptions: Crane Style: You take only a -2 penalty on attack rolls for fighting defensively. If your GM doesnt allow feat retraining, pick up Two-Weapon Fighting. fighter. Seltmann US Zone mark. Instead of knocking an arrow or ranged attack aside, you can catch it in mid-flight. Benefit: You get a +2 bonus on Perception and Sense Motive skill checks. Use an adjacent ally to help you stay balanced in combat but to their disadvantage. Benefit: You receive a +2 bonus on checks made to overrun a foe. Benefit: You can shoot or throw ranged weapons at an opponent engaged in melee without taking the standard 4 penalty on your attack roll. This does not change the level of the spell, so the DC for saving throws against it does not go up. You can increase your defense at the expense of your accuracy. Benefit: Whenever you use Mobility, you gain a +6 dodge bonus to AC instead of the normal +4. Choose one type of weapon. The effects of this feat stack. If you hit, you deal damage normally and can make an additional attack (using your full base attack bonus) against a foe that is adjacent to the first and also within reach. Benefit: You can make a Bluff check to feint in combat as a move action. | FateCoreSRD Prerequisites: Catch Off-Guard or Throw Anything, base attack bonus +8. Regardless of your Leadership score, you can only recruit a cohort who is two or more levels lower than yourself. Faction feats represent the benefits of associating with specific organizations. You can make your spells last twice as long. Prerequisites: Str 13, Power Attack, base attack bonus +1. The effects do not stack. allows you to pick up feats with high prerequisites by trading in low-level You are skilled at fooling your opponents in combat. You can reload such weapons quickly. An empowered, maximized spell gains the separate benefits of each feat: the maximum result plus half the normally rolled result. Benefit: When mounted and using the charge action, you deal double damage with a melee weapon (or triple damage with a lance). Additional hits instead add to the effect's duration. Special: A monk receives Stunning Fist as a bonus feat at 1st level, even if he does not meet the prerequisites. You can easily move over and through obstacles. You can choose whom to affect when you channel energy. You may choose a familiar with an alignment up to one step away on each alignment axis (lawful through chaotic, good through evil). You have learned how to cast spells while wearing armor. . Prerequisites: Critical Focus, any two critical feats, 14th-level fighter. Pathfinder 2e - The Rogue Handbook | RPGBOT A spell whose casting time is more than 1 round or 1 full-round action cannot be quickened. Prerequisite (s): Mobility. | 2d20SRD An item creation feat lets a character create a magic item of a certain type. See the magic item creation rules in Magic Items for more information. With only 3 ranks in Mobility, you're able to gain an additional +3 Dodge Bonus to AC via the Fighting Defensively Ability. Your choice of feats depends heavily on your specific build. Benefit: The time required for you to reload your chosen type of crossbow is reduced to a free action (for a hand or light crossbow) or a move action (for a heavy crossbow). Benefit: When you use the attack action, you can make one attack at your highest base attack bonus that deals additional damage. Multiple Metamagic Feats on a Spell: A spellcaster can apply multiple metamagic feats to a single spell. Your physical might is intimidating to others. If, at a later time, he regains the lost prerequisite, he immediately regains full use of the feat that prerequisite enables. Because they're usually 5 or more levels behind you, they're rarely effective in combat. Allies who also have this feat cannot provide soft. Benefit: As a standard action, make a single unarmed melee attack against a foe whose speed is reduced (such as from Scorpion Style). Crafting a wondrous item takes 1 day for each 1,000 gp in its price. Prerequisites: Lay on hands class feature, mercy class feature. Benefit: As a swift action, you can imbue your weapons with a fraction of your power. Its effects stack. Porcelain and pottery marks - Bauscher Weiden mark You can also use any material components or focuses you possess, even if such items are melded within your current form. Halfling a great option for TWF Striker builds. | 2d20SRD While nearly all rogues will excel in stealth, thievery, and ambush tactics, the number of options which are both . Your devastating strikes cleave through weapons and armor and into their wielders, damaging both item and wielder alike in a single terrific strike. The Mobile Fighter doesnt really need anything from other classes, but if you want to explore other classes I recommend waiting until you pick up Rapid Attack at level 11. Your spells have the maximum possible effect. Benefit: You can alter a burst, emanation, or spread-shaped spell to increase its area. Mobility (Mythic) - d20PFSRD Normal: You cannot move before and after an attack. Introduction. The speed at which you move makes it nearly impossible for opponents to strike you. Benefit: You get a +4 dodge bonus to Armor Class against attacks of opportunity caused when you move out of or within a threatened area. This feat has no additional effect on a fatigued or exhausted creature. The other two just feed into the same system. Unlike other metamagic feats, Heighten Spell actually increases the effective level of the spell that it modifies. Legal Information/Open Game License. These function as the, Grant opponent bonus to hit you, but opponents attack provokes. Time: The time to create a magic item depends on the feat and the cost of the item. #1 [Heretic]Rivga Oct 12, 2021 @ 12:09pm Not found any really, a youtuber tested it in late beta and did not find anything if note. You are good at avoiding unwanted attention and slipping out of bonds. Saving throws and opposed rolls are not affected, nor are spells without random variables. Benefit: Whenever an adjacent foe attempts to take a 5-foot step away from you, you may also make a 5-foot step as an immediate action so long as you end up adjacent to the foe that triggered this ability. everyone in the room if you felt the need to do so. Normal: See the normal rules on the effects of cover and concealment in Combat. Two-Handed Mobile Fighters should start with 12 to max out their Full Prerequisites: Shield Focus, Shield Proficiency, base attack bonus +1, 8th-level fighter. Each time you take the feat, it applies to a new type of weapon. Benefit: The DC to cast spells defensively increases by +4 for all enemies that are within your threatened area. | d20 Anime SRD A successful Fortitude save reduces the duration to 1 round. Take the highest roll made by you and your allies on, When an adjacent ally with this feat moves, you can move up to your speed as an, Whenever you are able to see and hear at least one ally with this feat, you receive a +4, When you make a successful attack that causes a creatures, When adjacent to an ally who also has this feat, you gain, When an ally hits with a ranged attack, you may make an attack as an. Make additional attack if opponent is knocked out. Check out our other SRD sites! If you dont plan to use Intimidate, consider Shamans Apprentice. | ACK-SRD | Everyday Heroes SRD You must be aware of the attack and not flat-footed. | Monad Echo SRD Many of them alter or enhance class abilities or soften class restrictions, while others might apply bonuses to your statistics or grant you the ability to take actions otherwise prohibited to you. | Five Torches Deep SRD Characters with multiple critical feats can decide which feat to apply after the critical hit has been confirmed. Two additional attacks can potentially add a lot of damage. Legal Information/Open Game License. Prerequisites: Improved Grapple, Improved Unarmed Strike, base attack bonus +6, Dex 13. | PF2 SRD If you would like to change your settings or withdraw consent at any time, the link to do so is in our privacy policy accessible from our home page.. Scan this QR code to download the app now. If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill. If you used a long sword and charge both you and your mount will attack, likewise if you are already in melee you and your mount will both attack. The heightened spell is as difficult to prepare and cast as a spell of its effective level. If a cohort gains enough XP to bring it to a level one lower than your level, the cohort does not gain the new levelits new XP total is 1 less than the amount needed to attain the next level. Prerequisites: Dex 19, Improved Precise Shot, Point-Blank Shot, Precise Shot, base attack bonus +16. Prerequisites: Proficiency with selected weapon, Weapon Focus with selected weapon, fighter level 4th. In addition, you receive a +2 bonus on checks made to trip a foe. Benefit: When counterspelling, you may use a spell of the same school that is one or more spell levels higher than the target spell. | d20PFSRD Additional hits instead add to the duration. Metamagic feats that eliminate components of a spell don't eliminate the attack of opportunity provoked by casting a spell while threatened. Whenever an ally who also has this feat performs a, Whenever an ally who also has this feat performs the. Normal: A character without this feat who sleeps in medium or heavier armor is fatigued the next day. You can control any number of undead, so long as their total Hit Dice do not exceed your cleric level. Prerequisites: Penetrating Strike, Weapon Focus, 16th-level fighter. Benefit: When you use the full-attack action, you can give up your regular attacks and instead make one melee attack at your highest base attack bonus against each opponent within reach. In order to take into account negative Charisma modifiers, this table allows for very low Leadership scores, but you must still be 7th level or higher in order to gain the Leadership feat. Normal: Creatures do not provoke attacks of opportunity from being tripped. At this level you should be permanently enlarged. You can also mend a broken ring if it is one that you could make. Benefit: When you channel energy, you can choose a number of targets in the area up to your Charisma modifier. Normal: You can only apply the effects of one critical feat to a given critical hit in addition to the damage dealt. Normal: What a character who does not have this feat is limited to or restricted from doing. Plate, but TWF mobile fighters will want considerably more to qualify for | Warrior, Rogue, Mage SRD If you have selected this feat for hand crossbow or light crossbow, you may fire that weapon as many times in a full-attack action as you could attack if you were using a bow. Your critical hits cause two additional effects. | Forge Engine SRD You have a knack for avoiding danger all around you. If the attack hits, both arrows hit. | Monad Echo SRD Your clarity of thought allows you to resist mental attacks. | 4 Color SRD (Astonishing Super Heroes) | Gods and Monsters SRD You can strike out at every foe within reach. Benefit: You do not provoke an attack of opportunity when performing a disarm combat maneuver. Seltmann Weiden Mozart mark. | FateCoreSRD Alchemical items, potions, scrolls, and wands cannot be drawn quickly using this feat. A condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses. Your attacks penetrate the defenses of most foes. Mobility (Combat) You can easily move through a dangerous melee. Prerequisite: Dex 13. Normal: Maintaining a grapple is a standard action. Benefit: Instead of its normal effect, you can choose to have your ability to channel energy heal or harm outsiders of the chosen alignment subtype. Prerequisites: Proficiency with selected weapon, base attack bonus +1. You can make one extra attack each round with the secondary weapon. You can perform an unarmed strike that greatly hampers your target's movement. The additional damage and bleed is not multiplied on a critical hit. The DC for this Will save is equal to 10 + 1/2 your cleric level + your Charisma modifier. skill ranks. A spell with a duration of concentration, instantaneous, or permanent is not affected by this feat. You can increase the power of your spells, causing them to deal more damage. Benefit: You do not provoke an attack of opportunity when performing a grapple combat maneuver. Benefit: You add your Dexterity bonus to your base attack bonus and size bonus when determining your Combat Maneuver Bonus (see Combat) instead of your Strength bonus. Benefit: You can create a potion of any 3rd-level or lower spell that you know and that targets one or more creatures or objects. You are skilled at making foes overreact to your attacks. See the magic item creation rules in Magic Items for more information. can still be fantastic as a Two-Handed fighter, and the Dwarven Urgrosh offers Benefit: A silent spell can be cast with no verbal components. Mobility - Feats - Archives of Nethys: Pathfinder RPG Database You have perfected your ability to weave through the battlefield, using your momentum to propel yourself far. Prerequisites: Arcane Armor Training, Medium Armor Proficiency, caster level 7th. If you can only take one attack of opportunity per round and have already used that attack, this increase does not apply.