I'd suggest, link your Patreon to Discord or subscribe to my YT channel to get all the news, as it's been announced there. Yo, the dash is indeed my anim and I'm uploading it today. All other things should work. Yes I do have the Dodge mod selected when I run Nemesis and in-game the MCM menu does up here. Just a little suggestion, maybe you can speed up the end part of the animation a little bit to make the after-dodge movements snappy / responsive? I seem to be having an issue with this mod; dodge works, but it only dodges backward. I use TK Dodge SE with TDM with their patch, and with that setup if Dodge is bound to the sprint button on the keyboard you can only dodge forward when locked on. Not relevent when you have to quickly react. when I started Skyrim I tried to dodge and saw that it wasn't for ps controllers 2021-09-06 00:14:36.734000 Distar >>67335279 Yeah thanks, it was about having a forward dodge that didn't look . If the other way doesn't exist, I won't do it at all. Can you try playing without running the patch ? Reddit, Inc. 2023. It's the best dodge mod I have used, only hope the interval time between double tap can become longer since it's easy to make wrong operation. Thx! I'd really appreciate it a lot. While I can proudly say it seems I got modded Skyrim actually working (stripped away what I deemed redundant or maybe too immersive (Frostfall)), while I really like the added complexity to combat with Ultimate Combat, I can't change the dodge animation to the sidestep. Then I download DMCO and enabled it in mod organizer 2 Is there any way to make the "A" button of the xbox controller be used to dodge? Copyright 2023 Robin Scott. Ndoes the dodge overwrite everything? < > Showing 1-2 of 2 comments . Also, my Windows Defender did not complain about it being a virus. I will probably upload my custom controller config this month then. 1,438,406 Total views 3,008,276 Version 3.11 Download: Manual 2 items Last updated 10 April 2018 3:01PM Original upload 22 July 2012 4:17PM Created by tktk Uploaded by tktk1 Virus scan Some manually verified files Tags for this mod Gameplay Lore-Friendly Fair and balanced English French German Italian Japanese View more. I have tested Ur gorgeous mod. Would you be willing to add something similar to TUDM's stamina cost penalty for wearing heavy armor instead of light armor -preferably configurable, if possible? It doesnt actually move me, like the animation plays in place, I dont actually move. Hit me up if it worked for you and it's too slow, v0.9.2 : added Skyrim Platform as a requirement - added stamina check - added furniture check - added backward diagonal sidesteps - reworked left sidestep, forward roll and forward sidestep, v0.9.3 : added sitting check - cleaned SP plugin code - reworked left, back and right roll - reworked forward sidestep - tweaked left sidestep - removed "Dodge" debug line. I have it installed properly and with the patch on Nemesis as well. I just did the new MCM 2 hours ago, hi, i tried your mod, it's really great, but i found it seems like it's not compatible with the 360 movement behavior, i can only enable one of the high priority mods, am i missing somethingthank yours help. Edit: Kaspersky doesn't detect any threats. hey awesome stuff, i just downloaded it and am having issues with the install.I downloaded it through nexus, added this file and am seeing no change in game besides for bow drawn movement speed. I accidenttaly press dodge key while smithing and now I can't move, and I have to alt + F4. Controller or keyboard.. nothing. I have the dodge key mapped to one of my mouse thumb buttons + WSAD and it works pretty good. So you'll fusrodah with LB and dodge/run with RB. I deleted it and reinstalled it. How can I fix this problem? But for some reason I get stuck for a little bit after dodging. If you don't own it, find a way to get it, because our SKSE team only develops for SE. EndWhile. Loving the beautiful animations, youre great at what you do! So it was just me being dumb. If you absolutely need a dedicated dodge key, yeah you'll have to get a lot more aggressive with consolidating and remapping -- more so than what the in game remappings will let you do. Besides my questions I just want to say that I love what you and your friends are doing for Skyrim modding! I have no experience with Vortex and how it works tho. i'm having problemes understanding a few things (hi all i'm a new patreon memeber by the way) Hmmm does it appear in the Nemesis output. uDodgeKey = -1. Is that apart of this mod or are there alternative animations that are being applied? But I prefer side stepping to rolling. I also had to fight with the CK to setup the DAR system. I've got MCM helper installed but is there something I'm supposed to do with it? I've noticed using the "Search" in SkyUI will trigger the dodge and break lock you in place when during crafting. - I'm not sure if this is just with my setup (I'm suspecting Jump Behavior Overhaul), but after taking fall damage from a non-lethal height, character may step dodge in any direction (in my case off the cliff). i have the two dodge tabs working on MCM, and all the requirements for the mod, skyrim SE version 1.5.97 and USSEP version 4.2.5b, but nothing happens when i try to dodge, i've asigned as the Dodge key the Alt key, and the controls of skyrim are all the default ones, what i am missing? Finally we have the combat system I always dreamed of for Skyrim. Just put DMCO at the bottom of your LO. Just tested the 0.6.1 version. I haven't checked the output folder after running nemesis, however the MCM menus do appear in game You can test already tho and it's imo the dodge mechanic you'd expect from an actual game (except there's actually more and I just didn't animate all the attacks yet lol). Can i use SkySA Rig to make custom dodge animation ? Found something a mite annoying. TK Dodge on goes forward :: The Elder Scrolls V: Skyrim Special Edition PC can run in that time but can't dodge. I'll describe how to use TK Dodge RE in first person view while using this mod in third person view. The mod works normally as intended but when I dodge there is no animation to it I just start to run faster for a split second and I lose stamina for a split second just like dodging works (but no animation) I do have FNIS which is required for animations I did use the GenerateFNISforusers TK Dodge Clunky control Or an alternative mod. I do have Tk Dodge for the enemies and even mapped it with a different key so it doesn't have conflicts. As you know, it's WIP so shouldn't really be used for full playthrough. Why isn't it possible to dodge during not large stagger? v0.4.7 contains a virus apparently. The more updates the more features and the more complex movesets. A few thoughts: 1) Stamina check doesn't seem to work; I can dodge with zero stamina. This post is very old. Hopefully it goes faster now]Showcase : https://youtu.be/oKN8Vit6OU8, v0.4 : setup transitions - corrected motion transition issue - Dynamic stamina and magicka consumption system (stamina and magicka requirements are DAR conditions) - footstep sound- slowed down the light dodge[you have a MCM to configure the base stamina or magicka consumption. Hmmmm that's indeed very odd. Hmmmmmthere are ways to workaround that by using Steam Input instead of the DMCO built-in config, Yo. So the dodge key in the mcm menu is gone. Any ideas? Ive been using ctrl and just rebinding my sneak and sprint, alt = run,ctrl = sneak,shift = walk,double click in any direction to dodge, I use Space bar to dodge, and jump with Alt instead, I use shift for dodging so it doesn't mix with the vanilla alt "dodge" from the sneak perk. Edit: Also, the only options in the MCM menu are for altering the stamina and magicka cost. If you used Utility.wait() for detecting menus, here is a recommended way to do it in order to be compatible with this mod: Yup. For some really strange reason, if I use stamina cost for the dodge and if I reach zero stamina and if I shoot with a crossbow and press the dodge key to dodge while shooting, it will shoot infinite bolts without reloading :D. - Accidental forward step dodge after roll dodge. and is it possible to dodge right and left? The DMCO spell isn't working as well. Thank you for all your work! Copyright 2023 Robin Scott. I have a few mods and I only see two those being xpmse and immersiveanimatedlooting. After the first initial dodge, every time you jump and land, it forces a dodge back. While you can add a crouch dodging (and by that I understand sneaking dodge, but maybe I misunderstood) I doubt I'll make a moveset for that tbh ^^, Lucky you, I'm currently uploading v0.5 with that specific feature ^^, Yeah, don't worry it's always the same dll lol, You can use it for your controller outright, the dodge key is hard-coded on keyboard atm tho. It's just that the issue doesn't make any sense (if you scroll up in the comments you'll see how stupid the problem is) and I didn't get access to my main comp with my files the last few days. Ahhh, looks like you were able to address the delay! Thanks = ), Yo, you wanna bind to a keyboard key and map the keyboard key to one of your controller input :D, Yo, Rico you can just DM me on Discord lol, Yeah, it's actually a two state dodge. nordic tomb hallways) I think a really simple duck, step and dodge type maneuver would be really slick. But coming from TUDM, I have noticed the Dodge seems to be less repeatable or spammy? Unique DLs-- Total DLs-- Total views-- Version. Yo, it's due to the AMR bug. Does it happen for both dodges movesets? Who knows :D, v0.6.2 : added the sound file I forgot to add lol, v0.7 : added Ersh's dodge framework implementation with native controller support (thanks to him) - REQUIRES MCM HELPER - set your key in the "Dodge Framework MCM", v0.7 : hotfix : forgot to add the framework lol, v0.8 : New animations for left/right - normal press will now make you dodge backward by default - improved forward dodge - fixed the V button still making you dodge - added back the sound that I forgot in the last update ^^', v0.8 hotfix : added the dodge framework MCM that I forgot _, v0.9 : reworked left and back dodge - added front diagonal dodges - fixed the in place roll making you move forward (it now makes you move backward). Now it's about piling up. I'll make a vid on my YT channel to explain why and all and all. Then I disabled it in MO2, updated engine in Nemesis and generated behaviours. Truly revolutionizing Skyrim at the moment. I think even the other dodge mods are compatible actually, DAR and AMR yeah. Dodge MCO TK Dodge SE is a simple mod that helps you defend yourself against enemy attacks. Hmmm.you indeed should be able to, that is concerning. I might actually get away with 200 units and hopefully HDT won't have heart attacks anymore after. Okay I did that and it does seem to be working fine now. Only if said mod allows users to bind keys. For whatever reason Dodge Framework MCM doesn't show up on version 0.8, as another have reported. Otherwise, then it means that teleport can't be used at all, or at least, until we get a way to get proper VfX, sound, and frameworked spell casting (all of these require SKSE magic unfortunately, I'm gonna get on them at some point), It's not a problem, it's just windows that doesn't like the DLL, which is basically the same SKSE plugin as installed in v0.1 to v0.3, it didn't change ^^, Ha yes. You can likely use them at the same time. And I don't use stamina/Magicka function anyway. A know it is hard coded with the mod, so I guess it's not that easy to change it by myself ( I'm not a modder, just a humble mod user) Anyways, I love your mods and this one in particular is great! This mod looks great, unfortunately, I can't get it to work after rebuilding nemesis and even clearing the nemesis files for a clean rebuild. I use the sprint key to set alternate hotkeys, dealbreaker dude. Try to use the TUDM attack cancel mod with SkySA, you will always dodge forward. TK Dodge Keybinds. I watched the video on how to set up the controller but he kind of lost me because it doesn't tell you how to do the dodges he starts talking about blocks and attacks. I was running both in tandem for testing/comparison purposes and with the IFrame framework addition DMCO is officially superior to all other dodge mods out there. So, I have TK Dodge (a great mod which adds side-stepping and rolls), and I can't seem to figure out an easy way to incorporate it into my 360 gamepad (which has analog sticks, d-pad, start, select, ABXY, RT, LT, RB, and LB). TK Dodge SE Mod - Download It takes some tinkering to find the perfect config for you, but imo that's a lot of fun as well. You have to be logged in to download files. They're sooo handy for games and web surfing. I would never do something like Inpa Sekiro for example). tho i think that the dodge desn't avoid the attacks all the time so is there a way to change the duration of the invincibilty frames? Fantastic mod. This is amazing for melee builds but sometimes for magic/archer builds it's nice to go into the first person. If you just wanna test you don't even need Nemesis. Will prolly put it back as the backward whenever I update it again. Copyright 2023 Robin Scott. When using a gamepad and setting the dodge button to circle (playstation controller on pc), closing any menus causes a dodge when using skyrim souls. Dodge key +WASD is tough to use control. So, if you don't use it, you'll still dodge when pressing the dodge key inside a crafting menu. Ha that's odd but fun. Just put it at the very bottom of your LO if that's the case, Nope, I'm not touching the designs of the present one. yo, when running Nemesis, do you see the code : mcod appearing in the list ? (again i'm really sorry if some of the answer seems obvious by the way ). You will get the other direction back if you're locked on. You know Nemesis shows something like "modcode : mcod" 39,058. Literally nothing lol. Without stamina cost everything works like intended :D. I've found that if I press the dodge key while I'm in the enchanting menu, the keyboard completely stops working in-game except for the console. Currently using the optional file from SE that contains just the meshes to work with RE and edited the ini to map to my controller. #1 vonius Oct 3, 2018 @ 5:23pm Originally posted by fauxpas: Figure out what you did wrong in the installation and look at the mcm options. is there something else i have to do to enable it? A little issue I have is after doing the dodge, the character walks a few meters in the direction of the dodge. There's also a showcase for the new animations https://youtu.be/b-b-UjeJ3kU, v0.9.1 : made the dodge more spammable - added true IFrames (check the requirements) - tried to add a stamina check but I couldn't get it to work atm. Or is it for AE? Cause, like i said before, i love it. Like SE, you can have the dodge button independent of other buttons so unlike TUDM you don't need to mess with changing sneak to change your dodge key. Skyrim Special Edition Mods Animation TK Dodge SE - TDM custom compatible patch TK Dodge SE - TDM custom compatible patch Endorsements 2,450 Unique DLs 243,049 Total DLs 460,793 Total views 322,525 Version 2.0 Download: Manual 1 items Last updated 16 February 2022 10:27AM Original upload 04 August 2021 1:15AM Created by Smooth Uploaded by skypia great mod man, really cool! Visit login page if you have an account. I suspect the SmoothCam "incompatibility" comes from the default binding for shoulder swap, which is 'V' by default. YOu need to clear Nemesis and rerun again What a surprise windows, giving me fake alerts :v. Nemesis merges all the behavior don't worry, but some issues still remain. I'll make two branches and put the MCM for the MCO version. I hope there isn't an obvious solution to this, but with the new update (2.0.3 and higher), the MCM to configure stamina costs doesn't show up. I've run Fores New Idles twice for it (and it takes a REALLY . Just curious, there is no way its gonna work on LE i assume, is there any alternatives for the old version of the game? Can we get the source files for the dodge framework? Other than this bug, I am enjoying DMCO immensely. Download linkhttps://smooths.tistory.com/35orhttps://www.nexusmods.com/skyrimspecialedition/mods/53239 is only available to registered users. I like to use a gamepad for Skyrim. For the love of Talos thxomuch @w@, Hey Distar, the mod doesn't seem to work, i tried setting the dodge key to SPACE in the Dodge framework, however, it isn't dodging. Dodge attacks, power attacks and transitions to MCO. unlike tudm, I am supposed to be able to dodge again in any direction i want after dodging? TK Dodge RE - Script Free at Skyrim Special Edition Nexus - Nexus Mods My character seem to still doing that even with Skyrim Platform. I reinstalled JBO with these parameters: I'll see if I can emulate one with the Xbox controller and publish the files for all, Yup, you can check my config file to make it work with gamepad and steam input. thx. also an option to remove the button you mapped the dodge key to would also be helpful as i switched from sprint button to a button and i cant switch back, unless im missing something. I'll get back on it right after the armored trolls, Hello ! Hi Distar! 4) Do NPCs dodge? It's possible that you won't notice it in game but I try to not give you crap and pay attention to the details ^^The forward dodge should look a bit less good but be much snappier nowI wanted to restore the stamina restriction but we just lack simple modders tools. New comments cannot be posted and votes cannot be cast, Welcome to /r/SkyrimMods! I also use ADRI Mods, (ABR & Project Impact) & I have an an Uninstalled Ultimate Dodge Mod but of course Distar dodge overwrite it everywhere & I have UnInstalled it from the MCM. You can actually see that the new animations (including the dash) have been reworked already and look better than the Nexus gif ^^. It crashes the game before bethesda logo even if I drop it directly into the Skyrim game folder. Yo, it's just because I didn't know if using an empty condition would actually work so I forced it to always apply lol, thought I set it up to go forward lol, but well, glad you like this setup lol. That works really well and it's already readily available on my pinky since that's roughly where it rests. Also I strongly recommend God of War's sidestep animation, as well as its idea of integrating sidestep/rolling into one button, where pressing it once you have sidestep, but if you press it right after the first activation, the started dodging animation smoothly transit into rolling. See: https://gfycat.com/respectfulsoulfulcornsnake. But basically, you just need to click on one of the links I provided ^^. v0.9.5 : Now compatible with absolutely everything (including JBO and CGO stripped) - smoothed transitions when letting the animation play until the end, Requirements :AMR : https://www.nexusmods.com/skyrimspecialedition/mods/50258DAR : https://www.nexusmods.com/skyrimspecialedition/mods/33746SkyUI : https://www.nexusmods.com/skyrimspecialedition/mods/12604Nemesis : https://github.com/ShikyoKira/Project-New-Reign---Nemesis-Main/releases/download/v0.84-beta/Nemesis.Unlimited.Behavior.Engine.v0.84-beta.rarMCM Helper : https://www.nexusmods.com/skyrimspecialedition/mods/53000IFrame Generator : https://www.nexusmods.com/skyrimspecialedition/mods/56965Optionnal:Skyrim Platform : https://www.nexusmods.com/skyrimspecialedition/mods/54909. The heavy (3 heavy armors equipment or more) is slower. Not sure, but its especially noticeable when using it with Skyrim Souls which doesnt pause menus, so you end up dodging to get out of pickpocketing and stuff like that. TK Dodge use an ini file to determine the dodge key. but i got a question. The inputs for TK Dodge mod are hard to use and not intuitive.If i want to dodge i have to press a direction key and the shift button (which is my dodge key) simultaneously BUT the shift button must already be pressed before the direction key. Thanks for the update! Create an account to follow your favorite communities and start taking part in conversations. I am not on anniversary edition. Was just coming here to report this. I have a quick question, I can't seem to get the stamina requirements to work in the latest release. If you need any more information please let me know! I'm glad you're making the end all be all of dodge mods now. Aight I got you fam, use my controller config. This also doesn't help unfortunately. Anyway, you can use the mod already, tho, because it is possible that I'll add scripts and such I don't really recommend using it in your main playthrough outright. Are you talking about AMMCO perhaps ? tk dodge - Reddit post and comment search - SocialGrep You can bind the dodge button to whatever you want and the long press will become the normal button, Yup, it's on SKSE end. Testing instructions : You can quicktest all the versions by just letting the zip overwrite everything, no need to run Nemesis. Didn't knew that at the time so I made the roll in place for the recovery. Reddit, Inc. 2023. incompatibilities with mods I've discovered so far: SmoothCam(when dodging camera would suddenly zoom in and out, instead of TUDM where FOV stays still). Does it force something in the framework? I don't get it, it doesn't make any sense. I found someone suggest to install Skyrim Platform directly, not in MO2. Gamepad Unbound aka roll key for tk dodge 8-). I am not sure what I should be clearing here. The option to change the dodge key doesn't show up for me. I've noticed that when I run Nemesis, during the behavior generation when it gives the list of "Mod Checked 1:" etc. Right now it is just made for very quick tests. Press question mark to learn the rest of the keyboard shortcuts. Log in to view your list of favourite games. Add the linked URL(kemono.su) to your bookmarks, in case something ever happens to this domain. PLEASE HELP! Its the only thing preventing me from adding this to my load order full time rn, I checked the Nemesis output booger and I do not see a modcode or mcod anywhere, Also just to mention when they run Nemesis I leave the phone is in the overwrite folder. I just uploaded a new version of the file and will maybe update the controller configs too. It has an issue with jbo atm tho, Thanks. I am having the same problem some other people are having. It feels as though it was always part of the game. Genuinely, I think it's better this way. Should it overwrite SkySA in the left pane ? Hmmm yeah I get you. Would be awesome! Also, where such feature should be implemented? I'll take care of it but I still haven't finished my sidestep yet lol, I'll also add that before I installed DCMO I uninstalled TUDM, as adviced in the TUDM MCM by going indoors without any npcs around me and uninstalling it in the MCM. If it's just "modcode : " it means it's fucked and you need to clear the Nemesis cache again. Utility.Wait(0.1) Choose from the options below. you've already done it it seems, so if it doesn't correct it contact me on Discord and we'll sort it out, Hmmm, I don't think SKSE can recognize these types of keybinds. Not a huge fan of camera lock (with lots of enemies especially), so I disable TDM when drawn. For me, I use simple dodge, which back dodges when dodge key is pressed. Like for DS. Supposedly, you'd want something animated for that but well, it's a hella work lol. Is there a certain load order these need to be in? Is there anyway to speed up that delay or make it so that consecutive dodging is as snappy as TUDM/DS3? Tbh, I didn't test in real gameplay because I barely play the game ^^, That is quite weird, because it's the same animation, I don't understand why you'd have two different :S. wait okay, so if i understand this correctly, this is a input detection-script that is NOT susceptible to lag? Latest update broke my ability to have this custom mapped to a key. Power Attacks It stops working as soon as I bind a controller key to it. We are Reddit's primary hub for all things modding, from troubleshooting for beginners to creation of mods by experts. I understand this is a WIP at the moment, but I would love to use it right away. Thanks for the awesome work you've put into this! I'm using TK dodge 2.0 skyrim mod and its not working properly. I am using distar controller scheme from Steam which set L1 on my controller for dodging (v on keyboard) and long press L1 to sprint but in the latest version of the mod it stopped working (it requires a mod from nexus that allows you to use keyboard and controller together, on this Patreon you can find the guide at distar controller scheme post). You'd prolly want to map the button to another one you can use with an external software, Will keep pushing, thanks for the support ^^, Hmmmm, I think it's the classic Nemesis issue. TDM You need other mods to do so, such as tk dodge. Will this get fixed? I don't think there are any incompatibilities. Also, thanks for all your effort and hard work :). Hey Distar! Out of curiosity are you planning on making it bindable to the sneak key like TUDM? But I find it weird that when you dodge when not moving, you dodge forward instead of backward. But tbh I fokin hate animating and like, making the 32 animations for it is kinda discouraging :S. And another one more question, not a porblem, just about game playing: do your dodge animation have invincible time frame? Install hundreds of mods with the click of a button. Nothing seems to work. The Ultimate Dodge Mod was released under a GLPv3 license. no controller support? Ultimate Combat mod - Can't get sidestep dodge to work. Please help what about scripts , i mean how heavy on scripts whould it be ? Having a bit of an odd issue: I'm only getting a backwards dodge, and attacking now pushes me backwards for some odd reason. We are Reddit's primary hub for all things modding, from troubleshooting for beginners to creation of mods by experts. I've reduced it from 0.2 to 0.1s for this update. Any idea why this could happen? Delete your Nemesis output and run again. You need a more modern (past 2005) mouse which has 2 side buttons. I saw in the notes you removed the teleportation? Hands down, the best dodge mod I've ever tried! Tk dodge not working. Still a better dodge mod as all other out there :D. I'm almost a 100% sure this is an error on my part, but I just can't seem to get this to work. Only roll working for me. I prefer playing in first person, but this is by far the best dodge mod. I am using combat gameplay overhaul and figuered, that the sprint key works pretty well as double tap for one hand - two hand switch. Would you consider adding a little extra roll distance? Not anymore. Are there any suggestions/incompatibilities you can list, thanks! This method will not induce a lag before the movement starts, it will also actually butcher the animations you will give to it, which is not the case of my dodge framework. Movement Behavior Overhaul(the inertia of dodging is taken into account so when I finish rolling my character slides a few meters with MBO's animation). Where should the v.09.3 folder go? NGL, I prolly won't ever do first person for anything ^^. The Elder Scrolls V: Skyrim > General . I believe it's still in its beta phase (current version 0.6.1) but it works incredibly well with TDM. The total consumption is calculated using a multiplier contained in the animation itself -> the consumption and requirements are now on a per moveset basis instead of being written in the marble like with the other dodge modsyou cannot cancel a dodge with another dodge anymore. Additionally, agree with the iframes, I was rolling and still getting hit - maybe an MCM option to adjust iframe length of time? Way harder to dodge backward with True Directional movement (when you don't lock the camera) Both TK Dodge RE/SE movement bug 1 As you see in the image below, when i try to roll to dodge, character sticks to the ground, rather than moving while rolling. Even SkySa needs AMR. I panic tap the dodge button during combat sometimes and have lost a couple of encounters due to unexpected movement. I've tried different combinations in MCM menu, but none of them seemed to work. I just don't have access to my comp for a few dayq, Aight, glad you like it. Thank you for this awesome mod! So, I have TK Dodge (a great mod which adds side-stepping and rolls), and I can't seem to figure out an easy way to incorporate it into my 360 gamepad (which has analog sticks, d-pad, start, select, ABXY, RT, LT, RB, and LB). As long as it isn't there won't be any AE version of any of my mods. Hi Distar, glad to be here! I have an 2 issues. Of course, since everything is done with AMR, it's possible to change the distance in the annotations. Hey man! I think this new design is good. v0.1 is a preview, but it's already usable in game. Did you also download the "Replace Step to Dodge" file? Most recently I've tried TUDM with DMCO, and when I dodge I'm stuck in the dodge animation. I play with an xbox controller and i use gamepad++ because of iequip and dmco does not recognize any controller input, any help? This man is a legend. I'd have to check for the right hand weapon. But i noticed two issues: Is there any walkthrough or tutorial you've done in the past to get this going?? I will go back to version 7, there must be a hortfix soon. In other words, I can switch RB and Select, but I can't apply nothing to RB so that when it's used for Dodge, it doesn't do some other function as well.