', 'File \'SSE Display Tweaks\' description changed. Page 84 of 244 - SSE Display Tweaks - posted in File topics: this doesnt let me upscale the game to 1440p (native res is 1080p) the game wont downsize for my screen. FramerateLimit=300 # Windowed hardware composition only works with flip. But when I uninstall this I no longer have an issue entering whiterun. GitHub: Let's build from here GitHub # By default the engine looks for every single .ini option for each installed plugin, without checking, # if the .ini file actually exists. Documents/My Games/Skyrim Special Edition/. # Note: Values are modified in-memory and are not written to Skyrim.ini. Last edited . I want to make sure I haven't overlooked something. Also your SSEDisplayTweaks.log file while you're at it (located inDocuments/My Games/Skyrim Special Edition/SKSE). # NOTE: This option was renamed in 0.3.8. 0.4.8-3: Fixed a SKSE trampoline allocation underflow bug which may cause the plugin to fail during initialization. # # true - # false - # # Note: SkyrimPrefs.ini 'bBorderless' I have a 144 Hz monitor and my fully modded setup doesn't achieve that frame rate even with my decent hardware and no ENB/DynDOLOD (112 FPS peak), so I never experienced this issue in my testing. You currently have javascript disabled. Please re-enable javascript to access full functionality. ini 1 0 SSE Display tweaks ini fullscreen=ture ! # such as RivaTuner Statistics Server, since it hooks in the engine instead of the D3D libraries. ## Speed multiplier for keyboard map movement. In Exclusive Fullscreen mode, the GPU and screen are fully controlled by the game which can disable V-Sync and render frames at a pace exceeding the monitor's refresh rate. By SlavicPotato. ## Set the maximum time scripts are allowed to run per cycle based on current framerate. Enable=true, #Uncomment to enable the in-game screen display on by default ', 'File \'High performance configuration\' version changed to 0.5.10.'. On the Compatibility tab, put a check into the "Disable fullscreen optimizations" box, then click Apply and then OK. BethINI. # which may pop up due to high FPS immediatelly after loading. All-in-one solution for playing at higher framerates. # Synchronize presentation for at least n vertical blanks. All rights reserved. ## fMaxTime and fMaxTimeComplex are not calculated above this threshold. # If you do choose to uncap, do not set a limit above 120 FPS. # This issue can occur when movement is slowed, for example when over-encumbered or when, # the bow is drawn. SSE Display Tweaks-34705--5-12-1664893623.zip (SSE Display Tweaks) folder 192KB. A significant number of graphics options are missing from the launcher's graphics option menu. 60 is not a magic number, it's simply the refresh rate of your specific monitor. Would appreciate input - how to improve grass textures for ComplexGrass. Negative values reverse the movement direction. Fix CTD when entering furniture caused by a bad patch in the previous version. ## Offset the game window position relative to the primary monitor. As is usually the case with technical problems, the issue was between the keyboard and the chair. I've tried switching the .INI file to have the OSD on by default, but that doesn't work either. Having a 4K monitor but want more FPS of 1080p windowed borderless stretched fullscreen? By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. 0.4.15: Added option to disable player/actor fade when camera intersects the body (DisablePlayerFade, DisableActorFade - both off by default), 0.4.15: Log if an exception occurs during on-screen display initialization, 0.4.15-1: Fixed cursor unlocking when steam overlay is deactivated, Untied dialogue look speed from framerate (DialogueLookSpeedFix), Untied gamepad cursor speed from framerate (GamepadCursorSpeedFix), Untied lockpick mouse rotation speed from framerate (LockpickRotationSpeedFix), Untied free camera movement speed and vertical sensitivity from framerate (FreeCameraVerticalSensitivityFix, FreeCameraMovementSpeedFix), Added option to gradually increase dialogue look speed as the cursor approaches the edge of the screen (DialogueLookSmoothEdge, off by default), Added option to disable loadscreens (all or only from certain plugins, see LoadScreenFilter - off by default), Added option to remove lens flare from weathers (DisableWeatherLensFlare, off by default), Added HAVOK performance mode option for low-end CPUs (off by default, see PerformanceMode in HAVOK section), Reverted some default config values to earlier versions, Untied auto vanity camera rotation speed from framerate, Use SkyrimPrefs.ini display mode settings by default (Fullscreen and Borderless options have been commented out), Disabled borderless vsync-off feature by default (EnableTearing), Fall back to SkyrimPrefs.ini display settings if commented out (Fullscreen and Borderless options) to allow configuring via launcher (Enderal SE), Untied map keyboard movement speed from framerate. slavicpotato1 - Purge drivers with DDU (disable internet access until reinstalling to prevent windows update installing them) - Assuming you're on windows 10, update to v2004 (WDDM 2.7), not sure whether to ever chalk up any increased stability or random script lag etc to this setting. Recently took the leap of faith to uncap Skyrim SSE's inbuilt 60fps limit. Check you video driver software for anything related to 'sync'. I absolutely love this mod, but had a question. SSE Display Tweaks at Skyrim Special Edition Nexus - Nexus Mods Page 91 of 251 - SSE Display Tweaks - posted in File topics: Quick question, while upscaling in fullscreen, how (if in any way) does this interact with the resolution ENB per-pixel posteffects work off of? It has an adjustable sharpening filter too. While testing I couldn't notice any difference in performance compared to exclusive fullscreen mode. Never mind the strike through commentI'm thinking of skyrim.ini and skyrimprefs.ini which are unique for each MO2 profile and stored under each MO2 profile folder. ## Disable player fade when camera intersects the body. When you enable image scaling in Nvidia control panel (in manage 3d options), it adds a bunch of new resolutions to choose from in the game, and then it upscales that to your monitor's native resolution (as long as you're playing fullscreen.) Users can now use this file in any mods/files that are being sold. # Bethesda default is 2 for SE, 1 for AE. Yep. MaximumRefreshRate=300 Author changed their permission instructions. 17 Sep 2022, 3:54PM | Action by: slavicpotato1. file not affected). # Only recommended on CPU-bound low-end systems. Note that AutoCenter is on by default. 1) The location is:C:\Users\\AppData\Local\ModOrganizer\Skyrim - STEP v2.1.0\mods\SSE Display Tweaks\SKSE\Plugins, 2) I don't have anything other than the default .ini file, at the moment. Powered by Invision Community. (Apologizeif this is in the wrong location.) Choose from the options below. # At 144 minimum budget is 0.5 ms, 0.3 ms at 240. when upscaling). It's completely up to your system. Press and hold on the other StandBy views to customize them . # Useful in windowed/borderless fullscreen mode. Or what. - The SkyrimPrefs.ini in the MO2 profile (current and default) # If Fullscreen=true and EnableVSync=true or FramerateLimit is set, it's recommended you set this to 0. It's a more noticeable visual downgrade from native 4K, but not by much. I'm really stumped here. Framerate Limit Capped at 60 FPS - Step Skyrim SE Guide - Step Update for 1.6.342 (beth changed one of the functions the plugin patches, the address library is of no use in such cases), Adjusted freecam movement speed to approximate vanilla at 60 FPS (FreeCameraMovementSpeedFix), AE: fixed crash caused by SetExpressionOverride patch, Previous version had all control fixes turned off by default in the .ini (optional conf. Install hundreds of mods with the click of a button. Tested again, and framerate was capped to 60 in windowed mode. Espaol - Latinoamrica (Spanish - Latin America). Log in to view your list of favourite games. ## Untie map keyboard movement speed from framerate. March 7, 2021. You're sure your pressing the LEFT shift key and not the RIGHT shift key? # to set a framerate limit at or below this value (FramerateLimit option in Render section). ## Adjust font scale based on amount of lines drawn. This guide uses SkyUI, Complete Widescreen Fix, and several UI tweaks. SSE Display Tweaks - Page 129 - File topics - The Nexus Forums # ComboKey uses built-in constants, ToggleKey is a DX scan code (https://www.creationkit.com/index.php?title=Input_Script), # ComboKey=1 and ToggleKey=0xD2 is Left Shift + Insert. I don't have G-Sync. It had to run first. # Keep in mind that it's normal for the VM to become overstressed for short periods. When I limit the framerate to something like 72 in the SSE Display Tweaks ini, it introduces mouse lag to the game. # Note that ULLM has a fixed FPS penalty. Privacy Policy. It works on GTX 745 and above, apparently. Reddit, Inc. 2023. - # You can generate bitmaps from fonts installed on your system with MakeSpriteFont. Quick question, while upscaling in fullscreen, how (if in any way) does this interact with the resolution ENB per-pixel posteffects work off of? So I just recently installed this and have been getting consistent crashes when entering whiterun. SSE Display Tweaks - File topics - The Nexus Forums file not affected). On the first StandBy view, do a big swipe from right to left to change views. That was the conclusion I came to. Massive waste of time and resources, especially when the user has a, # Note: This is unrelated to the PrivateProfileRedirector plugin and is fully compatible with it. I've checked the both formids and had no mods as far as I am aware that changed or edited those IDs. Performance Guide | FG's Modlists Applies everywhere, except where more specific limits are set (see below). Applies everywhere in paused menus, except where more specific limits are set. Only thing I can think might be causing it would possibly be my Dyndoload, but again. This is not a fixed value just an upper. Do you have multiple MO2 profiles? Windowed mode :: Enderal: Forgotten Stories (Special Edition) General How Reliable Is SSE Display Tweaks? : r/skyrimmods - Reddit I'm working through the Performance Tuning area of the STEP v2.1.0 guide and have arrived at the point where I'm trying to establish some FPS benchmarks. 2023 Step Modifications Edited by kalkano27, 21 December 2020 - 02:02 am. SSEDisplayTweaks.ini is not unique for each profile. Think I discovered something I overlooked and want to make sure it's not a placebo So it's a pretty awesome mod that allows you to play over the 60 FPS limit, as well as make a bunch of adjustments to FPS in various menus and all types of nice tweaks to the game display settings in general. If anything, it might induce ILS or crash your game. When you enable image scaling in Nvidia control panel (in manage 3d options), it adds a bunch of new resolutions to choose from in the game, and then it upscales that to your monitor's native resolution (as long as you're playing fullscreen.) I've attached the files. Was hoping someone could help me narrow this down. I carefully followed all of the instructions to uncap frame rates, but my game still seems to be capped at 60 FPS. NOLVUS | SKYRIM SE Modding Guide | Maintenance ## Determines how scaling is done in exclusive fullscreen mode. ## Stretch game window across the entire screen in borderless fullscreen mode. I hope the above is clearer and more convincing than my initial comments. Note that AutoCenter is on by default. Also be sure that EnableFPSLimit=false in enblocal.ini. 'Author now defines their own permission instructions. 2023 Step Modifications Examples of use: Can't get game work in fullscreen exclusive mode but want same performance in windowed borderless mode? ## Lowers HAVOK engine CPU consumption at the expense of physics simulation quality. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. I've installed the Display Tweaks Mod through Vortex. Not sure why. is solved. # Also indicates which value is currently in use. # Provided as a separate option to avoid confusion. While testing I couldn't notice any difference in performance compared to exclusive fullscreen mode.","# In contrast, the old presentation model suffers lower FPS and noticeable stuttering. I made sure to install SKSE the address library, and this mod immediately after the game itself, loading the game in between each step. I had erred during my edit of the .ini file and messed up some settings. ## Untie free camera vertical sensitivity from framerate. Minor tweaks and recompiled for Windows 7 support, Fixed an issue where iLocation X and iLocation Y options would be ignored when upscaling, Untie first person horizontal look sensitivity from framerate when sitting down, Use SKSE's trampoline interface when available, Fixed an issue where LoadingScreenLimitExtraTime wouldn't apply unless LoadingScreenLimitExtraTimePostLoad > 0, Fixed a thread safety issue with framerate limit switching, Adjusted default .ini options (FramerateLimit:Render now matches MaximumFramerate:Havok), Fixed a rare issue where the cursor wouldn't lock if the game window was out of focus on start, Fixed menu event sinks getting added too early, Third person movement fix is now on by default, Fixed an issue where the game would reset to desktop refresh rate when alt-tabbing, Added safeguards to prevent the user selecting an unsupported swap effect, Removed unnecessary fMaxFrameCounterDifferenceToConsiderVisible calculation, Query DXGI capabilities and select best available swap effect, Changed default mode to borderless fullscreen. SSE Display Tweaks can theoretically use this special mode if supported by the hardware, in which case its V-Sync switch should be effective even in Bordeless Fullscreen Window mode. Users are not allowed to use assets from this file under any circumstances. # Uncapping the loading scren is supposed to load your game faster, however I've. DynamicUpdateBudget=true, #Uncomment to set a papyrus budget frame limit (should be equal to FramerateLimit)