You can only use this effect of "Saambell the Star Bonder" once per turn. This card's name becomes "Harpie Lady" while on the field of in the GY. Once per turn, during the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can add 1 "T.G." If this card is destroyed in the Pendulum Zone: You can return 1 card from your Pendulum Zone to the hand. If this card is Normal Summoned: Change it to Defense Position. . When this card is Normal Summoned: You can activate this effect; during your Main Phase this turn, you can Normal Summon 1 "Simorgh" monster in addition to your Normal Summon/Set. Does not exist in the OCG or TCG (archetypes and series are not marked)See also {{Card types}} and {{Monsters and Monster Cards}}, *Disclosure: Some of the links above are affiliate links, meaning, at no additional cost to you, Fandom will earn a commission if you click through and make a purchase. As long as this card remains in face-up Attack Position on your side of the field, increase your Life Points by 1000 points during each of your Standby Phases. If you Tribute Summon this card, the Tributes must be WIND. You can only use each effect of "Heavenly Zephyr - Miradora" once per turn. You can only use this effect of "Ghost Mourner & Moonlit Chill" once per turn. (You cannot activate this effect the turn this card is Normal Summoned, Special Summoned, or flipped face-up. 40 cards. During your opponent's turn, if this card is in your GY (Quick Effect): You can Tribute 2 Synchro Monsters; Special Summon this card. Other monsters cannot attack during the turn your activate this effect. During your Main Phase: You can Special Summon 1 monster from your hand with the same Level as this card. Any battle damage this card inflicts to your opponent is halved. When this card is Special Summoned from the hand: Target 1 Spell/Trap Card your opponent controls; return that target to the hand. You can only use this effect of "Speedroid Skull Marbles" once per turn. An opponent's monster that battle this card cannot declare an attack during your opponent's next 2 turns. Once per turn, during your Main Phase, you can pay 800 Life Points. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return it to the hand. You can only use the effect of "Kujakujaku" once per turn. Its signature attack is a sweeping dive from out of the blue. If you have a "Solfachord" card in your Pendulum Zone: You can Special Summon this card from your hand. During damage calculation (in either player's turn), if a monster you control battles an opponent's monster: You can discard this card; neither player takes any battle damage from that battle. If this card is in your hand: You can target 1 "Lyrilusc" monster in your GY; Special Summon both this card and that monster, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Xyz Monsters. Once per turn, you can pay 1000 Life Points and select 1 of your removed from play Psychic-Type monsters. This card cannot be Special Summoned except by its own effect. When an opponent's monster declares an attack: Negate the attack, then end the Battle Phase. If this card is Link Summoned: Place 1 counter on this card for each Insect monster used as its Link Material. Your opponent can attack with only 1monster during each Battle Phase. When this card is Normal Summoned: You can target 1 Level 3 or lower "Speedroid" monster in your Graveyard; Special Summon it. If this card is in your GY and your opponent controls no cards in their Spell & Trap Zone: You can Special Summon this card in Defense Position, but banish it when it leaves the field, also you cannot Special Summon monsters for the rest of this turn, except Winged Beast monsters. The other Synchro Material Monster(s) are "Mecha Phantom Beast" monsters in your hand or on your side of the field. If there are no cards in your opponent's Spell & Trap Card Zones, this card can attack your opponent's Life Points directly. You can Tribute 1 Token, then target 1 "Mecha Phantom Beast" monster in your Graveyard; Special Summon that target. "Majestic Dragon" + 1+ non-Tuner monsters, including a Dragon Synchro Monster, 1 Tuner Synchro Monster + "Stardust Dragon", 1 Tuner Sychro Monster + 1+ non-Tuner Synchro Monsters. This card cannot be Normal Summoned or Set. WIND attribute based deck that is good at going second? Cannot be Special Summoned. You can only Special Summon "Speedroid Taketomborg(s)" oncer per turn. "Windwitch - Winter Bell" + 1 "Windwitch" monster. Once per turn, during either player's turn, when your opponent activates a card or effect while you control this Tribute Summoned monster: You can add 1 "True Draco" or "True King" monster from your Deck to your hand. Target 3 monsters in your Graveyard; shuffle all targets into the Deck, then draw 1 card. When this card leaves the field: Set the card that was banished by this effect to your opponent's side of the field. The first time this card would be destroyed by battle each turn, it is not destroyed. 300. You can target 1 WIND monster you control; return it to the hand, then you can Normal Summon 1 WIND monster. You can only use this effect of "Windwitch - Blizzard Bell" once per turn. You can only use this effect of "ReSolfachord Dreamia" once per turn. This card with a Spell Counter can attack directly. Once per turn: You can declare 1 card type (Monster, Spell, or Trap) and target 1 card your opponent controls; reveal the top card of your opponent's Deck, and if you do, destroy the targeted card if the revealed card is the declared type. When reporting a problem, please be as specific as possible in providing details such as what conditions the problem occurred under and what kind of . Structure Deck: Lord of the Storm is focused on WIND monster, and Structure Deck: Dragunity Drive/Dragunity Legion Structure Deck is themed around "Dragunity" monsters, which are WIND monsters. Wind decks received an enormous boost during the Arc-V era, and always serve as the best pool for control decks. You can only use each of the following effects of "Gizmek Makami, the Ferocious Fanged Fortress" once per turn. Manage all your favorite fandoms in one place! For a Synchro Summon, you can substitute this card for any 1 "Synchron" Tuner monster. You can only use this effect of "Glife the Phantom Bird" once per turn. If you Tributed a monster Special Summoned from the Extra Deck, you can Special Summon a monster from your Extra Deck instead that meets those same criteria. You can only use this effect of "Harpie Perfumer" once per turn. If this card is excavated from the Deck and sent to the Graveyard by a card effect: You can target 1 "Sylvan"Spell/Trap Card in your Graveyard; add that target to your hand. You can only use the effect of "Gusto Griffin" once per turn. During the End Phase, if this card was Special Summoned this turn: Return it to the hand. Once per turn: You can banish 1 "Ritual Beast" monster from your Extra Deck and send 1 "Ritual Beast" monster with the same Type as that monster from your Deck to the Graveyard. This card's battle position cannot be changed until the end of your next turn, except with a card effect. If this card battles, after Damage calculation, you can Special Summon 1 Level 4 or lower Gemini Monster from your Deck, except "Gemini Soldier". While you control another face-up WIND monster, your opponent cannot select this card as an attack target. A flying mantis that feeds primarily on insects. When this card is Pendulum Summoned: You can add 1 Ritual Monster or 1 Ritual Spell Card from your Deck to your hand. This monster attacks using its huge beak. If you control no monsters, you can Normal Summon this card without Tributing. You can discard this card and 1 WIND monster to the Graveyard; add 1 Dragon-Type monster from your Deck to your hand. You can only use each effect of "Guard Mantis" once per turn. You can only control 1 face-up "Green Duston". Cannot be used as a Synchro Material, except for the Synchro Summon of a WIND Dragon or Machine-Type Synchro Monster. You can only use this effect of "Sylvan Peaskeeper" once per turn. If this card successfully attacks directly, you can look at 1 random card in your opponent's hand. 1 "Ritual Beast Tamer" monster + 1 "Spiritual Beast" monster. Cannot be destroyed by battle or card effects. When this card is Normal Summoned: You can activate this effect; add 1 "Speedroid" monster from your Deck to your hand, also you cannot Special Summon monsters for the rest of this turn, except WIND monsters. You can only use this effect of "Speedroid Terrortop" oncer per turn. While you control a Token, this card cannot be destroyed by battle or card effects. If you control another "Yosenju" monster: You can target 1 face-up card your opponent controls; return it to the hand. Once per turn: You can pay 600 Life Points; detach 1 Xyz Material from a monster on the field. While you control a Token, this card cannot be destroyed by battle or card effects. If this card is Normal or Special Summoned: You can target up to 2 cards on the field; return them to the hand. You can only Special Summon "Ritual Beast Tamer Lara(s)" once per turn. If this card is Normal Summoned, you can: Immediately after this effect resolves, Normal Summon 1 "Yosenju" monster from your hand, except "Yosenju Kama 2". You can only use each effect of "Gusto Vedir" once per turn. Card Text (This card is always treated as a "Charmer" card.) You can return your opponent's face-up Attack Position monster that is sent to the Graveyard by this monster as a result of battle to the top of his/her Deck. 1 "Gaia The Fierce Knight" monster + 1 Dragon-Type monster. Cannot be destroyed by battle. 3 or more: Once per turn: You can target 1 card your opponent controls; destroy that target. Each time this card destroys an Insect-Type monster as a result of battle, increase the ATK of this card by 500 points. The archetype swarms, and as the name implies, they bounce. Once per turn (Quick Effect): You can remove 3 Kaiju Counters from anywhere on the field; the ATK/DEF of all other monsters on the field become halved. You can banish 2 Link Monsters from your GY; Special Summon this card from your hand. If this card is destoryed by battle with a Pyro monster and sent ot the GY: Each player takes 800 damage. Must first be Special Summoned (from your hand) by banishing 1 WIND monster from your GY. When this card on the field is destroyed: The controller targets 1 Spell/Trap Card they control; return that target to the hand. This card gains effects based on the number of cards in the Pendulum Zones. This effect can only be used once while this card is face-up on the field. If this card is Special Summoned by the effect of a "Gladiator Beast" monster: You can discard 1 "Gladiator Beast" card; draw 2 cards. When the equipped monster declares an attack: You can have it gain 500 ATK. During the End Phase, if this card was Special Summoned this turn: Return it to the hand. You can discard 1 "Harpie" card; Special Summon 1 "Harpie" monster from your Deck in face-up Defense Position, except "Harpie Channeler". Cannot be targeted or destroyed by your opponent's card effects. You can only use each effect of "Raging Storm Dragon - Beaufort IX" once per turn.
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